Expand description
§Springdroid Adventure
Jumps are always 4 tiles wide landing on D. If needed we can jump again immediately
landing on H.
§Part One
We jump if any of A, B or C are holes and there is ground where we will land at D.
This take 7 instructions:
J = (NOT A OR NOT B OR NOT C) AND D
Using De Morgan’s laws we can simplify to 5 instructions:
J = NOT (A AND B AND C) AND D
§Part Two
We add two rules, either H needs to be ground so that we double jump immediately or E
needs to be ground, so that we can wait and not jump too early.