aoc/year2017/day03.rs
1//! # Spiral Memory
2//!
3//! ## Part One
4//!
5//! Consider the layout as a sequence of hollow donuts. We find the donut that contains the value
6//! which gives one component of the Manhattan value. The second component is the distance from
7//! the center of each edge.
8//!
9//! For example say the target value is 20. We find the donut then subtract the inner donuts
10//! to make the values relative then calculate the values modulo the edge size.
11//!
12//! ```none
13//! <------------
14//! 17 16 15 14 13 7 6 5 4 3 3 2 [1] 0 3 ^
15//! 18 5 4 3 12 8 2 | 0 2 |
16//! 19 6 1 2 11 => 9 1 => | [1] [1] |
17//! 20 7 8 9 10 10 0 | 2 0 |
18//! 21 22 23 24 25 11 12 13 14 15 v 3 0 [1] 2 3
19//! ------------>
20//! ```
21//!
22//! The first component is the horizonal or vertical distance from the centre to the ring,
23//! in this case 2 steps. The second component is the distance from the target number to the
24//! center of each edge, in this case 2 - 1 = 1.
25//!
26//! ## Part Two
27//!
28//! We use the [`Point`] utility to move in the spiral direction. Values are stored in a hashmap
29//! defaulting to zero if the value doesn't exist yet.
30use crate::util::hash::*;
31use crate::util::parse::*;
32use crate::util::point::*;
33
34pub fn parse(input: &str) -> u32 {
35 input.unsigned()
36}
37
38pub fn part1(input: &u32) -> u32 {
39 let target = *input;
40 let mut a = 3;
41
42 // Find the donut that contains the value.
43 while a * a < target {
44 a += 2;
45 }
46 let b = a - 1;
47 let c = a - 2;
48
49 // Distance to donut plus distance to center of edge.
50 (b / 2) + (c / 2).abs_diff((target - c * c - 1) % b)
51}
52
53pub fn part2(input: &u32) -> u32 {
54 let target = *input;
55 let mut size = 2;
56
57 let mut position = Point::new(1, 0);
58 let mut direction = UP;
59 let mut left = LEFT;
60
61 let mut values = FastMap::build([(ORIGIN, 1)]);
62
63 'outer: loop {
64 // Fill in one donut at a time.
65 for edge in 0..4 {
66 for i in 0..size {
67 // Default to zero if a value doesn't exist yet.
68 let value = |point| values.get(&point).unwrap_or(&0);
69
70 // Values in front and to the right (relative to our current direction) are not
71 // filled in yet, so we only need to consider values to the left and behind.
72 let next = value(position - direction)
73 + value(position + left + direction)
74 + value(position + left)
75 + value(position + left - direction);
76
77 if next > target {
78 break 'outer next;
79 }
80 values.insert(position, next);
81
82 // Turn left at the very end of each edge, unless this is the last edge of
83 // the square.
84 if i == size - 1 && edge < 3 {
85 position += left;
86 } else {
87 position += direction;
88 }
89 }
90
91 direction = left;
92 left = left.counter_clockwise();
93 }
94
95 size += 2;
96 }
97}