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aoc/year2017/
day21.rs

1//! # Fractal Art
2//!
3//! The image size starts at 3x3, growing exponentially to 18x18 after 5 generations and 2187x2187
4//! after 18 generations. The first insight to solving efficiently is realizing that we don't need
5//! to compute the entire image, instead only the *count* of each pattern is needed. Multiplying
6//! the count of each pattern by the number of set bits in each pattern gives the result.
7//!
8//! The second insight is that after 3 generations, the 9x9 image can be split into nine 3x3
9//! images that are independent of each other and the enhancement cycle can start over.
10//! Interestingly, most of the 3x3 patterns in the input are not needed, only the starting 3x3
11//! pattern and the six 2x2 to 3x3 patterns.
12//!
13//! Adding a few extra made up rules:
14//!
15//! ```none
16//! ##/#. => ###/#.#/###
17//! .#/.# => .#./###/.#.
18//! ../.. => #.#/.#./#.#
19//! ```
20//!
21//! then using the example:
22//!
23//! ```none
24//! .#.    #..#    ##.##.    ###|.#.|##.
25//! ..# => .... => #..#.. => #.#|###|#..
26//! ###    ....    ......    ###|.#.|...
27//!        #..#    ##.##.    ---+---+---
28//!                #..#..    .#.|##.|##.
29//!                ......    ###|#..|#..
30//!                          .#.|...|...
31//!                          ---+---+---
32//!                          ##.|##.|#.#
33//!                          #..|#..|.#.
34//!                          ...|...|#.#
35//! ```
36//!
37//! Splitting the 9x9 grid results in:
38//!
39//! ```none
40//! 1 x ###    2 x .#.    5 x ##.    1 x #.#
41//!     # #        ###        #..        .#.
42//!     ###        .#.        ...        #.#
43//! ```
44//!
45//! The enhancement cycle can start again with each 3x3 image. This means that we only need to
46//! calculate 2 generations for the starting image and each 2x2 to 3x3 rule.
47use std::array::from_fn;
48
49struct Pattern {
50    three: u32,
51    four: u32,
52    six: u32,
53    nine: [usize; 9],
54}
55
56pub fn parse(input: &str) -> Vec<u32> {
57    // 2⁴ = 16 possible 2x2 patterns
58    let mut pattern_lookup = [0; 16];
59    let mut two_to_three = [[0; 9]; 16];
60    // 2⁹ = 512 possible 3x3 patterns
61    let mut three_to_four = [[0; 16]; 512];
62
63    // Starting pattern .#./..#/### => 010/001/111 => b010001111 => 143
64    let mut todo = vec![143];
65
66    for line in input.lines().map(str::as_bytes) {
67        // The ASCII code for "#" 35 is odd and the code for "." 46 is even
68        // so we can convert to a 1 or 0 bit using bitwise AND with 1.
69        let bit = |i| line[i] & 1;
70
71        if line.len() == 20 {
72            // 2x2 to 3x3.
73            let from = [0, 1, 3, 4].map(bit);
74            let value = [9, 10, 11, 13, 14, 15, 17, 18, 19].map(bit);
75
76            let pattern = todo.len();
77            todo.push(to_index(&value));
78
79            for key in two_by_two_permutations(from) {
80                two_to_three[key] = value;
81                pattern_lookup[key] = pattern;
82            }
83        } else {
84            // 3x3 to 4x4.
85            let from = [0, 1, 2, 4, 5, 6, 8, 9, 10].map(bit);
86            let value = [15, 16, 17, 18, 20, 21, 22, 23, 25, 26, 27, 28, 30, 31, 32, 33].map(bit);
87
88            for key in three_by_three_permutations(from) {
89                three_to_four[key] = value;
90            }
91        }
92    }
93
94    let patterns: Vec<_> = todo
95        .iter()
96        .map(|&index| {
97            // Lookup 4x4 pattern then map to 6x6.
98            let four = three_to_four[index];
99            let mut six = [0; 36];
100
101            for (src, dst) in [(0, 0), (2, 3), (8, 18), (10, 21)] {
102                let index = to_index(&[four[src], four[src + 1], four[src + 4], four[src + 5]]);
103                let replacement = two_to_three[index];
104                six[dst..dst + 3].copy_from_slice(&replacement[0..3]);
105                six[dst + 6..dst + 9].copy_from_slice(&replacement[3..6]);
106                six[dst + 12..dst + 15].copy_from_slice(&replacement[6..9]);
107            }
108
109            // Map 6x6 pattern to nine 3x3 patterns.
110            let nine = [0, 2, 4, 12, 14, 16, 24, 26, 28].map(|i| {
111                let index = to_index(&[six[i], six[i + 1], six[i + 6], six[i + 7]]);
112                pattern_lookup[index]
113            });
114
115            let three = index.count_ones();
116            let four = u32::from(four.iter().sum::<u8>());
117            let six = u32::from(six.iter().sum::<u8>());
118
119            Pattern { three, four, six, nine }
120        })
121        .collect();
122
123    let mut current = vec![0; patterns.len()];
124    let mut result = Vec::new();
125
126    // Begin with single starting pattern.
127    current[0] = 1;
128
129    // Calculate generations 0 to 20 inclusive.
130    for _ in 0..7 {
131        let mut three = 0;
132        let mut four = 0;
133        let mut six = 0;
134        let mut next = vec![0; patterns.len()];
135
136        for (count, pattern) in current.iter().zip(&patterns) {
137            three += count * pattern.three;
138            four += count * pattern.four;
139            six += count * pattern.six;
140            // Each 6x6 grid splits into nine 3x3 grids.
141            pattern.nine.iter().for_each(|&i| next[i] += count);
142        }
143
144        result.extend([three, four, six]);
145        current = next;
146    }
147
148    result
149}
150
151pub fn part1(input: &[u32]) -> u32 {
152    input[5]
153}
154
155pub fn part2(input: &[u32]) -> u32 {
156    input[18]
157}
158
159/// Generate an array of the 8 possible transformations from rotating and flipping
160/// the 2x2 input.
161fn two_by_two_permutations(mut a: [u8; 4]) -> [usize; 8] {
162    from_fn(|i| {
163        // Convert pattern to binary to use as lookup index.
164        let index = to_index(&a);
165        // Rotate clockwise
166        // 0 1 => 2 0
167        // 2 3    3 1
168        a = [a[2], a[0], a[3], a[1]];
169        // Flip vertical
170        // 0 1 => 2 3
171        // 2 3    0 1
172        if i == 3 {
173            a = [a[2], a[3], a[0], a[1]];
174        }
175        index
176    })
177}
178
179/// Generate an array of the 8 possible transformations from rotating and flipping
180/// the 3x3 input.
181fn three_by_three_permutations(mut a: [u8; 9]) -> [usize; 8] {
182    from_fn(|i| {
183        // Convert pattern to binary to use as lookup index.
184        let index = to_index(&a);
185        // Rotate clockwise
186        // 0 1 2 => 6 3 0
187        // 3 4 5    7 4 1
188        // 6 7 8    8 5 2
189        a = [a[6], a[3], a[0], a[7], a[4], a[1], a[8], a[5], a[2]];
190        // Flip vertical
191        // 0 1 2 => 6 7 8
192        // 3 4 5    3 4 5
193        // 6 7 8    0 1 2
194        if i == 3 {
195            a = [a[6], a[7], a[8], a[3], a[4], a[5], a[0], a[1], a[2]];
196        }
197        index
198    })
199}
200
201/// Convert a pattern slice of ones and zeroes to a binary number.
202fn to_index(a: &[u8]) -> usize {
203    a.iter().fold(0, |acc, &n| (acc << 1) | usize::from(n))
204}