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aoc/year2017/
day21.rs

1//! # Fractal Art
2//!
3//! The image size starts at 3x3, growing exponentially to 18x18 after 5 generations and 2187x2187
4//! after 18 generations. The first insight to solving efficiently is realizing that we don't need
5//! to compute the entire image, instead only the *count* of each pattern is needed. Multiplying
6//! the count of each pattern by the number of set bits in each pattern gives the result.
7//!
8//! The second insight is that after 3 generations, the 9x9 image can be split into nine 3x3
9//! images that are independent of each other and the enhancement cycle can start over.
10//! Interestingly, most of the 3x3 patterns in the input are not needed, only the starting 3x3
11//! pattern and the six 2x2 to 3x3 patterns.
12//!
13//! Adding a few extra made up rules:
14//!
15//! ```none
16//! ##/#. => ###/#.#/###
17//! .#/.# => .#./###/.#.
18//! ../.. => #.#/.#./#.#
19//! ```
20//!
21//! then using the example:
22//!
23//! ```none
24//! .#.    #..#    ##.##.    ###|.#.|##.
25//! ..# => .... => #..#.. => #.#|###|#..
26//! ###    ....    ......    ###|.#.|...
27//!        #..#    ##.##.    ---+---+---
28//!                #..#..    .#.|##.|##.
29//!                ......    ###|#..|#..
30//!                          .#.|...|...
31//!                          ---+---+---
32//!                          ##.|##.|#.#
33//!                          #..|#..|.#.
34//!                          ...|...|#.#
35//! ```
36//!
37//! Splitting the 9x9 grid results in:
38//!
39//! ```none
40//! 1 x ###    2 x .#.    5 x ##.    1 x #.#
41//!     # #        ###        #..        .#.
42//!     ###        .#.        ...        #.#
43//! ```
44//!
45//! The enhancement cycle can start again with each 3x3 image. This means that we only need to
46//! calculate 2 generations for the starting image and each 2x2 to 3x3 rule.
47struct Pattern {
48    three: u32,
49    four: u32,
50    six: u32,
51    nine: [usize; 9],
52}
53
54pub fn parse(input: &str) -> Vec<u32> {
55    // 2⁴ = 16 possible 2x2 patterns
56    let mut pattern_lookup = [0; 16];
57    let mut two_to_three = [[0; 9]; 16];
58    // 2⁹ = 512 possible 3x3 patterns
59    let mut three_to_four = [[0; 16]; 512];
60
61    // Starting pattern .#./..#/### => 010/001/111 => b010001111 => 143
62    let mut todo = vec![143];
63
64    for line in input.lines().map(str::as_bytes) {
65        // The ASCII code for "#" 35 is odd and the code for "." 46 is even
66        // so we can convert to a 1 or 0 bit using bitwise AND with 1.
67        let bit = |i: usize| line[i] & 1;
68
69        if line.len() == 20 {
70            // 2x2 to 3x3.
71            let indices = [0, 1, 3, 4];
72            let from = indices.map(bit);
73
74            let indices = [9, 10, 11, 13, 14, 15, 17, 18, 19];
75            let value = indices.map(bit);
76
77            let pattern = todo.len();
78            todo.push(to_index(&value));
79
80            for key in two_by_two_permutations(from) {
81                two_to_three[key] = value;
82                pattern_lookup[key] = pattern;
83            }
84        } else {
85            // 3x3 to 4x4.
86            let indices = [0, 1, 2, 4, 5, 6, 8, 9, 10];
87            let from = indices.map(bit);
88
89            let indices = [15, 16, 17, 18, 20, 21, 22, 23, 25, 26, 27, 28, 30, 31, 32, 33];
90            let value = indices.map(bit);
91
92            for key in three_by_three_permutations(from) {
93                three_to_four[key] = value;
94            }
95        }
96    }
97
98    let patterns: Vec<_> = todo
99        .iter()
100        .map(|&index| {
101            // Lookup 4x4 pattern then map to 6x6.
102            let four = three_to_four[index];
103            let mut six = [0; 36];
104
105            for (src, dst) in [(0, 0), (2, 3), (8, 18), (10, 21)] {
106                let index = to_index(&[four[src], four[src + 1], four[src + 4], four[src + 5]]);
107                let replacement = two_to_three[index];
108                six[dst..dst + 3].copy_from_slice(&replacement[0..3]);
109                six[dst + 6..dst + 9].copy_from_slice(&replacement[3..6]);
110                six[dst + 12..dst + 15].copy_from_slice(&replacement[6..9]);
111            }
112
113            // Map 6x6 pattern to nine 3x3 patterns.
114            let nine = [0, 2, 4, 12, 14, 16, 24, 26, 28].map(|i| {
115                let index = to_index(&[six[i], six[i + 1], six[i + 6], six[i + 7]]);
116                pattern_lookup[index]
117            });
118
119            let three = index.count_ones();
120            let four = four.iter().sum::<u8>() as u32;
121            let six = six.iter().sum::<u8>() as u32;
122
123            Pattern { three, four, six, nine }
124        })
125        .collect();
126
127    let mut current = vec![0; patterns.len()];
128    let mut result = Vec::new();
129
130    // Begin with single starting pattern.
131    current[0] = 1;
132
133    // Calculate generations 0 to 20 inclusive.
134    for _ in 0..7 {
135        let mut three = 0;
136        let mut four = 0;
137        let mut six = 0;
138        let mut next = vec![0; patterns.len()];
139
140        for (count, pattern) in current.iter().zip(patterns.iter()) {
141            three += count * pattern.three;
142            four += count * pattern.four;
143            six += count * pattern.six;
144            // Each 6x6 grid splits into nine 3x3 grids.
145            pattern.nine.iter().for_each(|&i| next[i] += count);
146        }
147
148        result.push(three);
149        result.push(four);
150        result.push(six);
151        current = next;
152    }
153
154    result
155}
156
157pub fn part1(input: &[u32]) -> u32 {
158    input[5]
159}
160
161pub fn part2(input: &[u32]) -> u32 {
162    input[18]
163}
164
165/// Generate an array of the 8 possible transformations from rotating and flipping
166/// the 2x2 input.
167fn two_by_two_permutations(mut a: [u8; 4]) -> [usize; 8] {
168    let mut indices = [0; 8];
169
170    for (i, index) in indices.iter_mut().enumerate() {
171        // Convert pattern to binary to use as lookup index.
172        *index = to_index(&a);
173        // Rotate clockwise
174        // 0 1 => 2 0
175        // 2 3    3 1
176        a = [a[2], a[0], a[3], a[1]];
177        // Flip vertical
178        // 0 1 => 2 3
179        // 2 3    0 1
180        if i == 3 {
181            a = [a[2], a[3], a[0], a[1]];
182        }
183    }
184
185    indices
186}
187
188/// Generate an array of the 8 possible transformations from rotating and flipping
189/// the 3x3 input.
190fn three_by_three_permutations(mut a: [u8; 9]) -> [usize; 8] {
191    let mut indices = [0; 8];
192
193    for (i, index) in indices.iter_mut().enumerate() {
194        // Convert pattern to binary to use as lookup index.
195        *index = to_index(&a);
196        // Rotate clockwise
197        // 0 1 2 => 6 3 0
198        // 3 4 5    7 4 1
199        // 6 7 8    8 5 2
200        a = [a[6], a[3], a[0], a[7], a[4], a[1], a[8], a[5], a[2]];
201        // Flip vertical
202        // 0 1 2 => 6 7 8
203        // 3 4 5    3 4 5
204        // 6 7 8    0 1 2
205        if i == 3 {
206            a = [a[6], a[7], a[8], a[3], a[4], a[5], a[0], a[1], a[2]];
207        }
208    }
209
210    indices
211}
212
213/// Convert a pattern slice of ones and zeroes to a binary number.
214fn to_index(a: &[u8]) -> usize {
215    a.iter().fold(0, |acc, &n| (acc << 1) | n as usize)
216}