aoc/year2019/day06.rs
1//! # Universal Orbit Map
2//!
3//! Each object name is 3 characters long, using the characters `A` to `Z` and `0` to `9`.
4//! This is only 36³ = 46656 possibilities, so we can use
5//! [perfect hashing](https://en.wikipedia.org/wiki/Perfect_hash_function) to store contiguous
6//! indices for each object, allowing us to lookup a perfect *minimal* hash for each object.
7//!
8//! This is twice as fast as using a [`FastMap`] to lookup the indices.
9//!
10//! [`FastMap`]: crate::util::hash
11
12/// Convert 3 character object names to contiguous indices for faster lookup.
13pub fn parse(input: &str) -> Vec<usize> {
14 // Convert 'A'.."Z" and '0'..'9' to a number between 0 and 36.
15 let digit = |b: u8| {
16 if b.is_ascii_digit() { (b - b'0') as usize } else { (10 + b - b'A') as usize }
17 };
18
19 // Hash each 3 character object name.
20 let perfect_hash = |object: &str| -> usize {
21 let bytes = object.as_bytes();
22 digit(bytes[0]) + 36 * digit(bytes[1]) + 1296 * digit(bytes[2])
23 };
24
25 // Pre-seed known indices for objects that we need to specifically lookup later.
26 let mut indices = [0_u16; 36 * 36 * 36];
27 indices[perfect_hash("COM")] = 1;
28 indices[perfect_hash("SAN")] = 2;
29 indices[perfect_hash("YOU")] = 3;
30 let mut current = 4;
31
32 // Assign sequential indices to each object the first time that we encounter it.
33 // 0 is used as a special "empty" value.
34 let mut lookup = |s: &str| {
35 let hash = perfect_hash(s);
36 if indices[hash] == 0 {
37 indices[hash] = current;
38 current += 1;
39 }
40 indices[hash] as usize
41 };
42
43 // Build parent-child relationships for each object. Add one extra for the unused 0 special
44 // value and another as there is always one more object than input lines.
45 let lines: Vec<_> = input.lines().collect();
46 let mut parent = vec![0; lines.len() + 2];
47
48 for line in lines {
49 let left = lookup(&line[0..3]);
50 let right = lookup(&line[4..7]);
51 parent[right] = left;
52 }
53
54 parent
55}
56
57/// Recursively follow parent relationships all the way to the root COM object. Cache each object's
58/// depth in order to avoid unnecessary work.
59pub fn part1(input: &[usize]) -> usize {
60 fn orbits(parent: &[usize], cache: &mut [Option<usize>], index: usize) -> usize {
61 if let Some(result) = cache[index] {
62 result
63 } else {
64 let result = 1 + orbits(parent, cache, parent[index]);
65 cache[index] = Some(result);
66 result
67 }
68 }
69
70 let cache = &mut vec![None; input.len()];
71 cache[0] = Some(0); // Special empty value
72 cache[1] = Some(0); // COM
73 (0..input.len()).map(|index| orbits(input, cache, index)).sum()
74}
75
76/// Trace Santa's path all the way to the root COM object keeping track of distance. Then
77/// trace our path to the root. As soon as we encounter a non-zero distance then we've hit
78/// the first common ancestor and can calculate the required transfers.
79pub fn part2(input: &[usize]) -> u16 {
80 let mut distance = vec![0_u16; input.len()];
81 let mut index = 2; // SAN
82 let mut count = 0;
83
84 // COM = 1
85 while index != 1 {
86 distance[index] = count;
87 index = input[index];
88 count += 1;
89 }
90
91 index = 3; // YOU
92 count = 0;
93
94 while distance[index] == 0 {
95 index = input[index];
96 count += 1;
97 }
98
99 distance[index] + count - 2
100}