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aoc/year2021/
day19.rs

1//! # Beacon Scanner
2//!
3//! A brute force approach is:
4//! * Choose an arbitrary starting scanner, then add its beacons to a "known" set.
5//! * For each remaining scanner, then for each of its possible 24 rotations, check its beacons by
6//!   translating against every other beacon in the known set.
7//! * If we find a match of 12 or more overlapping beacons, then merge the beacons into the known
8//!   set.
9//!
10//! This approach will work but is a little slow as the number of potential comparisons is quite
11//! high. We can speed things up by first creating a "signature" for each beacon similar to how
12//! a hash is computed for an item in a hash map. Ideally this signature should be the same no
13//! matter what the rotation of the beacons, as this will reduce the number of comparisons by a
14//! factor of 24.
15//!
16//! The set of Euclidean distance squared between all beacons is a good choice, as it's invariant
17//! under rotation and translation, quick to calculate and a good discriminant. To check for an
18//! overlap of 12 beacons, we look for an overlap of at least 12 × 11 / 2 = 66 distances.
19//! (12 beacons gives 12 × 11 = 132 pairs of distances but divided by 2 since the distance from
20//! a -> b is the same as b -> a).
21//!
22//! An overlap indicates a potential match, but we need to confirm by checking the beacons against
23//! each other in two steps. First confirming orientation by matching the deltas between
24//! points, then by translating the beacons until 12 overlap.
25use std::ops::{Add, Sub};
26
27use crate::util::hash::*;
28use crate::util::iter::*;
29use crate::util::parse::*;
30
31/// Stores coordinates in x, y, z order.
32#[derive(Clone, Copy, Eq, Hash, PartialEq)]
33struct Point3D(i32, i32, i32);
34
35impl Point3D {
36    fn parse([x, y, z]: [i32; 3]) -> Self {
37        Self(x, y, z)
38    }
39
40    /// There are 24 possible 3D rotations of each point in increments of 90 degrees.
41    fn transform(self, index: usize) -> Self {
42        let Self(x, y, z) = self;
43        match index {
44            0 => Self(x, y, z),
45            1 => Self(x, z, -y),
46            2 => Self(x, -z, y),
47            3 => Self(x, -y, -z),
48            4 => Self(-x, -z, -y),
49            5 => Self(-x, y, -z),
50            6 => Self(-x, -y, z),
51            7 => Self(-x, z, y),
52            8 => Self(y, z, x),
53            9 => Self(y, -x, z),
54            10 => Self(y, x, -z),
55            11 => Self(y, -z, -x),
56            12 => Self(-y, x, z),
57            13 => Self(-y, z, -x),
58            14 => Self(-y, -z, x),
59            15 => Self(-y, -x, -z),
60            16 => Self(z, x, y),
61            17 => Self(z, y, -x),
62            18 => Self(z, -y, x),
63            19 => Self(z, -x, -y),
64            20 => Self(-z, y, x),
65            21 => Self(-z, -x, y),
66            22 => Self(-z, x, -y),
67            23 => Self(-z, -y, -x),
68            _ => unreachable!(),
69        }
70    }
71
72    /// No need to take the square root as it's faster and easier to just use the integer
73    /// value of the distance squared directly.
74    fn euclidean(self, other: Self) -> i32 {
75        let Self(dx, dy, dz) = self - other;
76        dx * dx + dy * dy + dz * dz
77    }
78
79    fn manhattan(self, other: Self) -> i32 {
80        let Self(dx, dy, dz) = self - other;
81        dx.abs() + dy.abs() + dz.abs()
82    }
83}
84
85/// Implement operators for points so that we can write `a + b` or `a - b`.
86impl Add for Point3D {
87    type Output = Self;
88
89    fn add(self, rhs: Self) -> Self {
90        Self(self.0 + rhs.0, self.1 + rhs.1, self.2 + rhs.2)
91    }
92}
93
94impl Sub for Point3D {
95    type Output = Self;
96
97    fn sub(self, rhs: Self) -> Self {
98        Self(self.0 - rhs.0, self.1 - rhs.1, self.2 - rhs.2)
99    }
100}
101
102/// Represents an unknown scanner that could be at any orientation and translation
103/// from our initial reference scanner.
104struct Scanner {
105    beacons: Vec<Point3D>,
106    signature: FastMap<i32, [usize; 2]>,
107}
108
109impl Scanner {
110    /// Calculate the signature as the set of Euclidean distance squared between every possible
111    /// pair of beacons.
112    fn parse(block: &str) -> Self {
113        // Each beacon header results in 5 mangled numbers at the start that should be skipped.
114        let beacons: Vec<_> =
115            block.iter_signed().skip(5).chunk::<3>().map(Point3D::parse).collect();
116
117        // Include indices of the points so that we can match translation and rotation for
118        // points that have the same signature. Use indices so that we don't need to recalculate
119        // signature when rotating and translating a beacon from unknown to known.
120        let mut signature = FastMap::with_capacity(1_000);
121        for i in 0..(beacons.len() - 1) {
122            for j in (i + 1)..beacons.len() {
123                signature.insert(beacons[i].euclidean(beacons[j]), [i, j]);
124            }
125        }
126
127        Self { beacons, signature }
128    }
129}
130
131/// Returns the correct orientation and translation to link a new scanner to an existing
132/// reference scanner.
133#[derive(Clone, Copy)]
134struct Found {
135    orientation: usize,
136    translation: Point3D,
137}
138
139/// Represents a known scanner with the same orientation and a known translation from
140/// our initial reference scanner.
141pub struct Located {
142    beacons: Vec<Point3D>,
143    signature: FastMap<i32, [usize; 2]>,
144    oriented: FastSet<Point3D>,
145    translation: Point3D,
146}
147
148impl Located {
149    fn new(scanner: Scanner, found: Found) -> Self {
150        let Scanner { beacons, signature } = scanner;
151        let Found { orientation, translation } = found;
152
153        // Rotate and translate the beacons by the offset of this scanner from the reference, so
154        // that we can build "chains" of scanners, for example A -> B -> C, where A and B overlap,
155        // B and C overlap, but not A and C.
156        let beacons: Vec<_> =
157            beacons.into_iter().map(|b| b.transform(orientation) + translation).collect();
158        let oriented = beacons.iter().copied().collect();
159
160        Self { beacons, signature, oriented, translation }
161    }
162}
163
164/// Convert the raw input into a vec of unknown scanners, then do all the heavy lifting of figuring
165/// out the relative orientations and translations of each scanner.
166///
167/// First choose an arbitrary scanner that determines the reference orientation and that we
168/// decide is located at the origin.
169///
170/// Then for each remaining unknown scanner, check if the signature indicates a potential
171/// match. If confirmed, we determine the orientation and translation then add the scanner
172/// to a todo list to recheck against other unknown scanners.
173///
174/// This works for situations such as A -> B -> C, where A and B overlap, B and C overlap, but not
175/// A and C.
176pub fn parse(input: &str) -> Vec<Located> {
177    let mut unknown: Vec<_> = input.split("\n\n").map(Scanner::parse).collect();
178    let mut todo = Vec::new();
179    let mut done = Vec::new();
180
181    let scanner = unknown.pop().unwrap();
182    let found = Found { orientation: 0, translation: Point3D(0, 0, 0) };
183    todo.push(Located::new(scanner, found));
184
185    while let Some(known) = todo.pop() {
186        let mut next_unknown = Vec::new();
187
188        while let Some(scanner) = unknown.pop() {
189            match check(&known, &scanner) {
190                Some(found) => todo.push(Located::new(scanner, found)),
191                None => next_unknown.push(scanner),
192            }
193        }
194
195        done.push(known);
196        unknown = next_unknown;
197    }
198
199    done
200}
201
202/// Calculate the total number of distinct beacons.
203pub fn part1(input: &[Located]) -> usize {
204    input.iter().flat_map(|located| &located.beacons).collect::<FastSet<_>>().len()
205}
206
207/// Calculate the maximum Manhattan distance between any two scanners.
208pub fn part2(input: &[Located]) -> i32 {
209    // This solution uses the usual quadratic pairing of every point. This is okay because
210    // the set is not terribly large, and the runtime here is dwarfed by the earlier runtime
211    // taken to get the coordinates in place. However, a linear solution is also possible:
212    // https://www.reddit.com/r/adventofcode/comments/rygnl8/2021_day_19_part_2pseudocode_speeding_up/
213    input
214        .iter()
215        .flat_map(|a| input.iter().map(|b| a.translation.manhattan(b.translation)))
216        .max()
217        .unwrap()
218}
219
220/// At least 66 Euclidean distances must overlap for a potential match.
221fn check(known: &Located, scanner: &Scanner) -> Option<Found> {
222    let mut matching = 0;
223
224    for key in known.signature.keys() {
225        if scanner.signature.contains_key(key) {
226            matching += 1;
227            if matching == 66 {
228                // Choose any arbitrary pair of points that have a matching signature.
229                let [a, b] = known.signature[key];
230                let [x, y] = scanner.signature[key];
231                let points =
232                    [known.beacons[a], known.beacons[b], scanner.beacons[x], scanner.beacons[y]];
233                return detailed_check(known, scanner, points);
234            }
235        }
236    }
237
238    None
239}
240
241/// The correct translation and orientation is found when we have at least 12 beacons overlapping.
242fn detailed_check(known: &Located, scanner: &Scanner, points: [Point3D; 4]) -> Option<Found> {
243    let [a, b, x, y] = points;
244    let delta = a - b;
245
246    for orientation in 0..24 {
247        let rotate_x = x.transform(orientation);
248        let rotate_y = y.transform(orientation);
249
250        let translation = if rotate_x - rotate_y == delta {
251            b - rotate_y
252        } else if rotate_y - rotate_x == delta {
253            b - rotate_x
254        } else {
255            continue;
256        };
257
258        let count = scanner
259            .beacons
260            .iter()
261            .filter(|beacon| {
262                known.oriented.contains(&(beacon.transform(orientation) + translation))
263            })
264            .take(12)
265            .count();
266
267        if count == 12 {
268            return Some(Found { orientation, translation });
269        }
270    }
271
272    None
273}