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//! # If You Give A Seed A Fertilizer
use crate::util::iter::*;
use crate::util::parse::*;
pub struct Input {
seeds: Vec<u64>,
stages: Vec<Vec<[u64; 3]>>,
}
pub fn parse(input: &str) -> Input {
let chunks: Vec<_> = input.split("\n\n").collect();
let seeds = chunks[0].iter_unsigned().collect();
let stages = chunks[1..]
.iter()
.map(|chunk| {
// Convert from start and length to start and end.
chunk
.iter_unsigned()
.chunk::<3>()
.map(|[dest, start, length]| [dest, start, start + length])
.collect()
})
.collect();
Input { seeds, stages }
}
/// Process each seed individually.
pub fn part1(input: &Input) -> u64 {
let mut seeds = input.seeds.clone();
for stage in &input.stages {
for seed in &mut seeds {
for &[dest, start, end] in stage {
if start <= *seed && *seed < end {
*seed = *seed - start + dest;
break;
}
}
}
}
*seeds.iter().min().unwrap()
}
/// Process ranges.
pub fn part2(input: &Input) -> u64 {
let mut current = &mut Vec::new();
let mut next = &mut Vec::new();
let next_stage = &mut Vec::new();
// Convert input pairs to ranges.
for [start, length] in input.seeds.iter().copied().chunk::<2>() {
current.push([start, start + length]);
}
for stage in &input.stages {
for &[dest, s2, e2] in stage {
while let Some([s1, e1]) = current.pop() {
// Split ranges that overlap into 1, 2 or 3 new ranges.
// x1 and x2 are the possible overlap.
let x1 = s1.max(s2);
let x2 = e1.min(e2);
if x1 >= x2 {
// No overlap.
next.push([s1, e1]);
} else {
// Move overlap to new destination. Only compare with next range.
next_stage.push([x1 - s2 + dest, x2 - s2 + dest]);
// Check remnants with remaining ranges.
if s1 < x1 {
next.push([s1, x1]);
}
if x2 < e1 {
next.push([x2, e1]);
}
}
}
(current, next) = (next, current);
}
// Combine elements for the next stage.
current.append(next_stage);
}
current.iter().map(|r| r[0]).min().unwrap()
}