aoc/year2023/day24.rs
1//! # Never Tell Me The Odds
2//!
3//! ## Part One
4//!
5//! We find the intersection for each pair of hailstones by solving a pair of linear simultaneous
6//! equations in 2 unknowns:
7//!
8//! * `a` and `g` are the x positions of the pair of hailstones.
9//! * `b` and `h` are the y positions.
10//! * `d` and `j` are the x velocities.
11//! * `e` and `k` are the y velocities.
12//! * Let `t` and `u` be the times that the first and second hailstone respectively are at the
13//! intersection point.
14//!
15//! Then we can write:
16//!
17//! * `a + dt = g + ju` => `dt - ju = g - a`
18//! * `b + et = h + ku` => `et - ku = h - b`
19//!
20//! In matrix form:
21//!
22//! ```none
23//! | d -j ||u| = | g - a |
24//! | e -k ||t| | h - b |
25//! ```
26//!
27//! Solve by finding the inverse of the 2x2 matrix and premultiplying both sides. The inverse is:
28//!
29//! ```none
30//! ______1______ | -k j |
31//! d(-k) - (-j)e | -e d |
32//! ```
33//!
34//! Then we check that both times are non-negative and that the intersection point is inside the
35//! target area.
36//!
37//! ## Part Two
38//!
39//! First we choose 3 arbitrary hailstones. Then we subtract the position and velocity of
40//! the first to make the other two relative.
41//!
42//! The two hailstones will intercept a line leaving the origin. We can determine this line
43//! by intersecting the two planes that the hailstones' velocities lie in. These planes are
44//! defined by a normal vector orthogonal to the plane.
45//!
46//! This normal vector is the [cross product](https://en.wikipedia.org/wiki/Cross_product) of
47//! any two vectors that lie in the plane, in this case the velocity and also the vector from the
48//! origin to the starting location of the hailstone.
49//!
50//! The direction but not necessarily the magnitude of the velocity is then given by the cross
51//! product of the two normals.
52//!
53//! Given the rock direction we can calculate the times that the two hailstones are intercepted
54//! then use this to determine the original position of the rock, as long as the two times
55//! are different.
56use crate::util::iter::*;
57use crate::util::math::*;
58use crate::util::parse::*;
59use std::ops::{Add, RangeInclusive, Sub};
60
61const RANGE: RangeInclusive<i64> = 200_000_000_000_000..=400_000_000_000_000;
62
63#[derive(Clone, Copy)]
64struct Vector {
65 x: i128,
66 y: i128,
67 z: i128,
68}
69
70impl Add for Vector {
71 type Output = Self;
72
73 fn add(self, rhs: Self) -> Self {
74 Vector { x: self.x + rhs.x, y: self.y + rhs.y, z: self.z + rhs.z }
75 }
76}
77
78impl Sub for Vector {
79 type Output = Self;
80
81 fn sub(self, rhs: Self) -> Self {
82 Vector { x: self.x - rhs.x, y: self.y - rhs.y, z: self.z - rhs.z }
83 }
84}
85
86impl Vector {
87 fn cross(self, other: Self) -> Self {
88 let x = self.y * other.z - self.z * other.y;
89 let y = self.z * other.x - self.x * other.z;
90 let z = self.x * other.y - self.y * other.x;
91 Vector { x, y, z }
92 }
93
94 // Changes the magnitude (but not direction) of the vector.
95 // Prevents numeric overflow.
96 fn gcd(self) -> Self {
97 let gcd = self.x.gcd(self.y).gcd(self.z);
98 Vector { x: self.x / gcd, y: self.y / gcd, z: self.z / gcd }
99 }
100
101 fn sum(self) -> i128 {
102 self.x + self.y + self.z
103 }
104}
105
106pub fn parse(input: &str) -> Vec<[i64; 6]> {
107 input.iter_signed().chunk::<6>().collect()
108}
109
110pub fn part1(input: &[[i64; 6]]) -> u32 {
111 let mut result = 0;
112
113 for (index, &[a, b, _, c, d, _]) in input[1..].iter().enumerate() {
114 for &[e, f, _, g, h, _] in &input[..index + 1] {
115 // If the determinant is zero there is no solution possible
116 // which implies the trajectories are parallel.
117 let determinant = d * g - c * h;
118 if determinant == 0 {
119 continue;
120 }
121
122 // Invert the 2x2 matrix then multiply by the respective columns to find the times.
123 let t = (g * (f - b) - h * (e - a)) / determinant;
124 let u = (c * (f - b) - d * (e - a)) / determinant;
125
126 // We can pick either the first or second hailstone to find the intersection position.
127 let x = a + t * c;
128 let y = b + t * d;
129
130 // Both times must be in the future and the position within the specified area.
131 if t >= 0 && u >= 0 && RANGE.contains(&x) && RANGE.contains(&y) {
132 result += 1;
133 }
134 }
135 }
136
137 result
138}
139
140pub fn part2(input: &[[i64; 6]]) -> i128 {
141 // Calculations need the range of `i128`.
142 let widen = |i: usize| {
143 let [px, py, pz, vx, vy, vz] = input[i].map(|n| n as i128);
144 let p = Vector { x: px, y: py, z: pz };
145 let v = Vector { x: vx, y: vy, z: vz };
146 (p, v)
147 };
148
149 // Take 3 arbitrary hailstones.
150 let (p0, v0) = widen(0);
151 let (p1, v1) = widen(1);
152 let (p2, v2) = widen(2);
153
154 // Subtract the positions and velocities to make them relative.
155 // The first hailstone is stationary at the origin.
156 let p3 = p1 - p0;
157 let p4 = p2 - p0;
158 let v3 = v1 - v0;
159 let v4 = v2 - v0;
160
161 // Find the normal to the plane that the second and third hailstones velocity lies in.
162 // This is the cross product of their respective position and velocity.
163 // The cross product `s` of these two vectors is the same direction but not necessarily the
164 // same magnitude of the desired velocity of the rock.
165 // Only the direction is relevant (not the magnitude) so we can normalize the vector by the
166 // GCD of its components in order to prevent numeric overflow.
167 let q = v3.cross(p3).gcd();
168 let r = v4.cross(p4).gcd();
169 let s = q.cross(r).gcd();
170
171 // Find the times when the second and third hailstone intercept this vector.
172 // If the times are different then we can extrapolate the original position of the rock.
173 let t = (p3.y * s.x - p3.x * s.y) / (v3.x * s.y - v3.y * s.x);
174 let u = (p4.y * s.x - p4.x * s.y) / (v4.x * s.y - v4.y * s.x);
175 assert!(t != u);
176
177 // Calculate the original position of the rock, remembering to add the first hailstone's
178 // position to convert back to absolute coordinates.
179 let a = (p0 + p3).sum();
180 let b = (p0 + p4).sum();
181 let c = (v3 - v4).sum();
182 (u * a - t * b + u * t * c) / (u - t)
183}