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aoc/year2025/
day09.rs

1//! # Movie Theater
2use crate::util::iter::*;
3use crate::util::parse::*;
4
5type Tile = [u32; 2];
6
7struct Candidate {
8    x: u32,
9    y: u32,
10    interval: Interval,
11}
12
13/// The set { x in u32 | l <= x <= r }.
14#[derive(Clone, Copy)]
15struct Interval {
16    l: u32,
17    r: u32,
18}
19
20impl Interval {
21    fn new(l: u32, r: u32) -> Self {
22        debug_assert!(l <= r);
23
24        Self { l, r }
25    }
26
27    fn intersects(self, other: Self) -> bool {
28        other.l <= self.r && self.l <= other.r
29    }
30
31    fn intersection(self, other: Self) -> Self {
32        debug_assert!(self.intersects(other));
33
34        Self::new(self.l.max(other.l), self.r.min(other.r))
35    }
36
37    fn contains(self, x: u32) -> bool {
38        self.l <= x && x <= self.r
39    }
40}
41
42pub fn parse(input: &str) -> Vec<Tile> {
43    let mut tiles: Vec<_> = input.iter_unsigned::<u32>().chunk::<2>().collect();
44    tiles.sort_unstable_by_key(|&[x, y]| (y, x));
45    tiles
46}
47
48pub fn part1(tiles: &[Tile]) -> u64 {
49    let (top_left_tiles, top_right_tiles) = potential_corner_tiles(tiles.iter().copied());
50    let (bottom_left_tiles, bottom_right_tiles) =
51        potential_corner_tiles(tiles.iter().copied().rev());
52
53    find_largest_from_all_corners(&top_left_tiles, &bottom_right_tiles, true)
54        .max(find_largest_from_all_corners(&bottom_left_tiles, &top_right_tiles, false))
55}
56
57/// This function filters `sorted_tiles` into two lists, one containing all tiles that could be the top left
58/// corner of the largest rectangle (assuming the largest rectangle has a top left corner), and the second
59/// containing all tiles that could be the top right corner.
60///
61/// It assumes `sorted_tiles` is sorted in ascending "y" values, or, to get the top right and bottom right corners,
62/// that `sorted_tiles` is sorted in descending "y" order.
63///
64/// It works (for the top left corners, for illustration) by only returning tiles (from the set of all tiles, "T") within
65/// the region:
66///
67///   R = { (x, y) ∈ ℝ² : ∀ (tx, ty) ∈ T, tx ≤ x ⇒ ty ≥ y }
68///
69/// Tiles outside of this region cannot possibly be a corner of the largest rectangle. Assume, for proof by contradiction,
70/// that the top left corner of the largest rectangle is in the complement of the set "R":
71///
72///   R' = { (x, y) ∈ ℝ² : ¬ (∀ (tx, ty) ∈ T, tx ≤ x ⇒ ty ≥ y) }
73///      = { (x, y) ∈ ℝ² : ∃ (tx, ty) ∈ T, tx ≤ x ∧ ty < y }
74///
75/// That is, for the corner (x, y), there exists another tile (tx, ty) that is to the left and above the corner tile, which
76/// means the tile isn't the corner of the largest possible rectangle, completing the proof by contradiction.
77///
78/// The `top_tiles` and `bottom_tiles` are the corner points of this region `R`, built up by scanning through tiles
79/// in either left to right or right to left order.
80///
81/// With just this selection of candidate edge points, the number of points that have to be
82/// compared is already reduced compared to a naive quadratic pairing of all original points.
83/// But exploiting the relationships we just proved above, we can further reduce the comparisons
84/// to O(n log n) by repeatedly picking the mid-point of `top_tiles`, finding which corresponding
85/// point in `bottom_tiles` forms the best rectangle, and then recursively checking just two of the
86/// four combinations of the sublists remaining on either side of the pivots.
87/// [This post](https://codeforces.com/blog/entry/128350) goes more into the theory.
88fn potential_corner_tiles(sorted_tiles: impl Iterator<Item = Tile>) -> (Vec<Tile>, Vec<Tile>) {
89    let mut left_tiles = Vec::new();
90    let mut left_tiles_last_x = u32::MAX;
91
92    let mut right_tiles = Vec::new();
93    let mut right_tiles_last_x = u32::MIN;
94
95    let mut iter = sorted_tiles.peekable();
96
97    while let Some(first_in_row) = iter.next() {
98        let mut last_in_row = first_in_row;
99
100        while let Some(p) = iter.next_if(|p| p[1] == first_in_row[1]) {
101            last_in_row = p;
102        }
103
104        let (y, left_x, right_x) = (
105            first_in_row[1],
106            first_in_row[0].min(last_in_row[0]),
107            first_in_row[0].max(last_in_row[0]),
108        );
109
110        if left_x < left_tiles_last_x {
111            left_tiles.push([left_x, y]);
112            left_tiles_last_x = left_x;
113        }
114
115        if right_x > right_tiles_last_x {
116            right_tiles.push([right_x, y]);
117            right_tiles_last_x = right_x;
118        }
119    }
120
121    right_tiles.reverse();
122    (left_tiles, right_tiles)
123}
124
125#[inline]
126fn find_largest_from_all_corners(corner: &[Tile], opposite_corner: &[Tile], top_left: bool) -> u64 {
127    // Helper struct for a work queue of remaining pairings that need to be checked.
128    struct Work {
129        p_lo: usize,
130        p_hi: usize,
131        q_lo: usize,
132        q_hi: usize,
133    }
134
135    fn add_range(work: &mut Vec<Work>, p_lo: usize, p_hi: usize, q_lo: usize, q_hi: usize) {
136        if p_lo <= p_hi && q_lo <= q_hi {
137            work.push(Work { p_lo, p_hi, q_lo, q_hi });
138        }
139    }
140
141    // Instead of performing an O(n^2) pairing of every point between the two sets, we can
142    // divide and conquer for O(n log n) work by repeatedly dividing the set corner against
143    // the partitions of opposite_corner that correspond to the best result from the halfway
144    // point of corner.
145    let mut largest = 0_u64;
146    let start = Work { p_lo: 0, p_hi: corner.len() - 1, q_lo: 0, q_hi: opposite_corner.len() - 1 };
147    let mut work = vec![start];
148
149    while let Some(job) = work.pop() {
150        // For a given point in corner, sweep the points in opposite_corner to find the
151        // partition point for the best rectangle on the sweep.
152        let p_mid = usize::midpoint(job.p_lo, job.p_hi);
153        let p = corner[p_mid];
154        let mut best_i = None;
155        let mut max_size = 0_u64;
156        let mut q_lim = job.q_lo;
157
158        for (q_i, q) in opposite_corner.iter().enumerate().take(job.q_hi + 1).skip(job.q_lo) {
159            if p[0] > q[0] {
160                q_lim = q_i;
161            } else if (p[1] < q[1]) == top_left {
162                let size = (p[0].abs_diff(q[0]) + 1) as u64 * (p[1].abs_diff(q[1]) + 1) as u64;
163                if size > max_size {
164                    max_size = size;
165                    best_i = Some(q_i);
166                }
167            }
168        }
169
170        // The sweep determined how to partition smaller searches on the left and right halves.
171        if let Some(i) = best_i {
172            largest = largest.max(max_size);
173            if p_mid > 0 {
174                add_range(&mut work, job.p_lo, p_mid - 1, job.q_lo, i);
175            }
176            add_range(&mut work, p_mid + 1, job.p_hi, i, job.q_hi);
177        } else {
178            if p_mid > 0 && q_lim > 0 {
179                add_range(&mut work, job.p_lo, p_mid - 1, job.q_lo, q_lim - 1);
180            }
181            add_range(&mut work, p_mid + 1, job.p_hi, q_lim, job.q_hi);
182        }
183    }
184
185    largest
186}
187
188pub fn part2(tiles: &[Tile]) -> u64 {
189    // Track the largest area so far during scanning.
190    let mut largest_area: u64 = 0;
191
192    // Each red tile (`x`, `y`) becomes a candidate for being a top corner of the largest area, and during the
193    // scan, the `interval` containing the maximum possible width is updated.
194    let mut candidates: Vec<Candidate> = Vec::with_capacity(512);
195
196    // Maintain an ordered list of descending edges, i.e. [begin_interval_0, end_interval_0, begin_interval_1, end_interval_1, ...].
197    let mut descending_edges: Vec<u32> = Vec::new();
198    let mut intervals_from_descending_edges = Vec::new();
199
200    // Invariants on the input data (defined by the puzzle) result in points arriving in pairs on the same y line.
201    for [&[x0, y], &[x1, y1]] in tiles.iter().chunk::<2>() {
202        debug_assert_eq!(y, y1);
203
204        // Update the descending edges. Since we are scanning from top to bottom, and within each line left to right,
205        // when we, starting from outside of the region, hit a corner tile it is either:
206        //
207        // - The corner of two edges, one going right and one going down. In this case, the `descending_edges` won't contain
208        //   the `x` coordinate, and we should "toggle" it on to denote that there is a new descending edge.
209        // - The corner of two edges, one going right and one going up. The `descending_edges` will contain an `x` coordinate
210        //   that should be "toggled" off.
211        //
212        // Similar arguments work for when we are scanning inside the edge and we hit the corner that ends the edge. This is also
213        // why corners always arrive in pairs.
214        //
215        // Do the update.
216        for x in [x0, x1] {
217            toggle_value_membership_in_ordered_list(&mut descending_edges, x);
218        }
219
220        // Every pair of descending edges in the ordered list defines a region. Find the resulting intervals on this line.
221        update_intervals_from_descending_edges(
222            &descending_edges,
223            &mut intervals_from_descending_edges,
224        );
225
226        // Check the rectangles this red tile could be a bottom tile for, with the current candidates.
227        for candidate in &candidates {
228            for x in [x0, x1] {
229                if candidate.interval.contains(x) {
230                    largest_area = largest_area.max(
231                        (candidate.x.abs_diff(x) + 1) as u64 * (candidate.y.abs_diff(y) + 1) as u64,
232                    );
233                }
234            }
235        }
236
237        // Update candidates when their interval shrinks due to descending edge changes, and drop them when their interval becomes empty.
238        candidates.retain_mut(|candidate| {
239            if let Some(intersection_containing_x) =
240                intervals_from_descending_edges.iter().find(|i| i.contains(candidate.x))
241            {
242                candidate.interval = intersection_containing_x.intersection(candidate.interval);
243
244                true
245            } else {
246                false
247            }
248        });
249
250        // Add any new candidates.
251        for x in [x0, x1] {
252            if let Some(&containing) =
253                intervals_from_descending_edges.iter().find(|i| i.contains(x))
254            {
255                candidates.push(Candidate { x, y, interval: containing });
256            }
257        }
258    }
259
260    largest_area
261}
262
263// Adds `value` if it isn't in `ordered_list`, removes it if it is, maintaining the order.
264fn toggle_value_membership_in_ordered_list(ordered_list: &mut Vec<u32>, value: u32) {
265    match ordered_list.binary_search(&value) {
266        Ok(i) => {
267            ordered_list.remove(i);
268        }
269        Err(i) => {
270            ordered_list.insert(i, value);
271        }
272    }
273}
274
275// Changes the list of descending edges, [begin_interval_0, end_interval_0, begin_interval_1, end_interval_1, ...],
276// into a vector containing the intervals.
277#[inline]
278fn update_intervals_from_descending_edges(descending_edges: &[u32], to_update: &mut Vec<Interval>) {
279    to_update.clear();
280    to_update.extend(descending_edges.chunks_exact(2).map(|c| Interval::new(c[0], c[1])));
281}