enum Winner {
Player1(Deck),
Player2(Deck),
}Variants§
Auto Trait Implementations§
impl Freeze for Winner
impl RefUnwindSafe for Winner
impl Send for Winner
impl Sync for Winner
impl Unpin for Winner
impl UnsafeUnpin for Winner
impl UnwindSafe for Winner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more