pub struct Input {
width: i32,
height: i32,
rounded: Vec<i16>,
fixed_north: Vec<i16>,
fixed_west: Vec<i16>,
fixed_south: Vec<i16>,
fixed_east: Vec<i16>,
roll_north: Vec<i16>,
roll_west: Vec<i16>,
roll_south: Vec<i16>,
roll_east: Vec<i16>,
}
Fields§
§width: i32
§height: i32
§rounded: Vec<i16>
§fixed_north: Vec<i16>
§fixed_west: Vec<i16>
§fixed_south: Vec<i16>
§fixed_east: Vec<i16>
§roll_north: Vec<i16>
§roll_west: Vec<i16>
§roll_south: Vec<i16>
§roll_east: Vec<i16>
Auto Trait Implementations§
impl Freeze for Input
impl RefUnwindSafe for Input
impl Send for Input
impl Sync for Input
impl Unpin for Input
impl UnwindSafe for Input
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more